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TINKAMEL Explore. Imagine. Think. Make. Grow!


T(h)ink! Club: Workshops for Makers, Tinkers, Geeks & Artists

About


Workshops & Classes




Institut-Francais-2017

NEXT WORKSHOP(S)

- Design & Technology Workshop -

- T(H)INKER CLUB 9-12 -
Create your own design and devise your own device using soft circuits (electronics and paper), e-textile and recycled materials.


Saturday 16th September, 14th October and 11th November 2017
Quentin Blake Library, French Institute/ Institut français du Royaume-Uni, 17 Queensberry Place, London SW7 2DT


We have more workshops in preparation for next term.
If you are interested by a workshop, register your interest HERE.



CLASSES & WORKSHOPS

> Community projects <
Tinkamel provides inclusive workshops bridging technology, craft, sciences and art for various age groups.
Our community workshops aim to spark critical thinking and creative problem solving in young people, and engage them in an investigation of scientific phenomena and exploration of artistic inspiration.
Our workshops offer young people unforgettable experiences.
If you are interested in us coming to your community setting to run workshops, do not hesitate to contact us.

> School projects <
Projects are designed to complement the national curriculum and are tailored to abilities and Key Stages.
Our hands-on cross-curricular workshops engage young people in investigating scientific phenomena and personal aesthetic. They encourage knowledge sharing, critical thinking and creative problem solving.
If you want Tinkamel to run a workshop in your school, do not hesitate to contact us.

> Adult classes <
We run workshops for social events and classes. contact us if you would like us to organise a workshop for adults.




PAST WORKSHOPS

- T(H)INKER CLUB 9-12: Create your own design and devise your own machine using soft circuits (electronics and paper), e-textile and recycled materials. -
Saturday 22nd April, 6th May and 3rd June 2017
Quentin Blake Library, French Institute/ Institut français du Royaume-Uni, 17 Queensberry Place, London SW7 2DT

- BRIXTON DESIGN TRAIL: DESIGN & TECHNOLOGY -
Sunday 18th & 25th September 2016
Edmundsbury Community Hall, 171 Ferndale Road, London, SW9 8FQ

- SUMMER TECHNOLOGY & ART WORKSHOPS -
<8, 15 & 22 August 2015 (Saturday), 2-4pm @ Art4Space studio, Stockwell, London

- TECHNOLOGY & CRAFT AFTER-SCHOOL CLUB -
for children age 6 to 12 years old
every Thursday, 4.15 and 5.15pm
@ Papa's Park, 10-17 Pulross Rd, London SW9 8AF

- HALLOWEEN WORKSHOPS!!! -

Saturday 24th & 31st October 2015, 2-4pm
@ Art4Space studio, Stockwell, London



BOOKING REQUIREMENTS:

If you are signing up to one of our workshops, please note that your place will only be booked once you have paid.
To take part to a workshop all participants must have a booking.
Please note that participants must be within the age range for the program they are signing up for at the time the program begins. Registrations that fall outside these parameters may be subject to cancellation.
If you want to receive all program-related correspondence, please contact us.

Parents/ Participants can be asked to complete a consent form and/or sign a media/photo consent form. Photos will only be used on the Tinkamel ltd website and for funding or call for artist applications (only if absolutely needed). We will ask you to fill consent forms prior to the program start.



CANCELLATION & REFUND:

A written notice of cancellation is required and needs to be delivered to Tinkamel ltd at least 48 hours prior to the session start date to receive a full refund.
While we will do our best to accommodate customers in extraordinary circumstances, T(h)ink! Club (Tinkamel ltd) will not refund payments for cancellations received less than 48 hours before the session start date.

Blog







About tinkering...

- November 2016 -
sculpture made with a salt shaker, a hand whisk and some blue LEDs


What happens when you try to fix the head of a whisk on the body of an old salt shaker?
Well, if you just leave it like that, unless you find a conceptual explanation, your thing is likely to eventually end up in the bin. Especially if a less receptive person comes across it insensitively. Have you learnt something in the making? Have you have had fun? If you can answer Yes! to one of these questions, then all is not lost or in vain.
Now, if you decided to add a few other bits and bobs to your peculiar assemblage, you could call it art! A sculpture.

The area where I leave is bubbly. If you take a stroll around the market, you come across a few little wonder shops crammed with the designs of local artists. A few weeks ago, I found inspiration there. It was not intentional. I am not crazy about (window) shopping. But that day, I just pushed the door and got in. Someone had designed jewellery using the inside of a watch. Eureka! I went home knowing what to do.
I added a little bit of this and that here and there, stripped some wires, fixed a few LEDs and... Ta-dah! The main idea was there. Of course, it needed a bit of tweaking everywhere for the final polishing touch, but it was done.

The moral of the story is not necessarily that one should (window) shop more often to find inspiration, but that inspiration comes from everywhere. But we all know that, don't we? What is interesting here is the role and impact of creative practice. Does creativity help us stay more attuned to inspiration when we come across it? Does it create a need and as a consequence a lust for answers?
That is why I find tinkering so appealing.

From the itinerant tinsmith who mended household utensils to today’s artisan hackers, makers, inventors and designers, tinkering is not new, but the concept has evolved. Yet, I believe it still stems from the same roots: need and ingenuity. It has become a form of art and exploration of unlimited fields. It gives a new meaning and beauty to everyday objects. Finally, it is about finding solutions with what you have available at hand. It is about learning, thinking, discovering, solving and creativity and often, it is fun.

Tinkers can get involve in the large online community of makers and hackers, work for their local community by developing accessible projects that benefit others, such as printing prosthetic 3D hands, as well as work independently. One way or another, the tinker embarks on a voyage of discovery to quench an insatiable curiosity and a yearning for answers.





Building an E-puppet!

- February 2017 -
How to build an e-puppet in pictures


If you find yourself with too many old socks, it has just started to rain and you (or your kids, if you happen to have some) are seriously bored, here is something you could do.
Find something that could act as an eye. If you want to add another one, find something similar or different. Do the same for the mouth!
If you happen to have a few electronics components as I do (but acknowledge the fact that not everyone does), grab as many LEDs as you have eyes, a metallic part for the mouth, conductive thread and a battery holder (even better if you have batteries, although this can be solved when it stops raining).
Follow the guidelines on the picture and make a twinkly puppet!

HAVE FUN!




The joy of making!

- April 2017 -
Tools engraved in wood


There are many words to describe the act of making and the person who does. One can be a maker, an artists, a craft-person, a tinker, a handy-person, an engineer, a potter, a scientist, a writer… the list goes on.
My point is that it usually does not matter what you call it. You put your mind and body into the act of creating something from something else.

Words can sometimes give a different meaning to the act. That's what words do. This can be positive. It describes accurately what and how you are making, to what purpose, what one specialises in, a craft, specialisation or a set of skills.
But words can sometimes spoil the act. They give a different sense of worth, a hierarchy. What is the craftsman in comparison to the artist, or the artist to the scientist? Words can be limiting. Prevent the person in the act from going beyond what traditionally falls into their craft or specialisation, when in fact we can find a lot of examples of people who can be described by many denominations. A neurologist and artist, a baker and automata maker.

Creating something new out of raw materials, whatever they be, is a liberating act. It can be a mode of expression and be built purposefully, meaningfully or not.
I like creating objects out of other objects, because I find them beautiful, I like their shapes or textures. Or I like the idea.

Whatever you create, making is a way to engage with the world. You have to understand how your materials behave, what tools you need to shape your creation, what are the different processes involved and somehow plan. Whether it is a view from the mind, a Eureka moment or just a put-things-together-and-see-what-comes-out experience, it is always a journey full of surprises. Your project might come out as a wondrous thing and reach far beyond your initial expectations or something to put aside and come back to later. When you'll have honed your skills. But whatever you do, you interact with your surroundings and above all, it's just another way to use your brain and solve problems! And that's the magic of it, that moment of utter joy, when all your efforts turn into a tangible reality and a ingenious creation.




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