TINKAMEL Explore. Imagine. Think. Make. Grow!

Workshops for Makers, Geeks & Artists



Tinkamel has delivered numerous practical workshops in libraries, maker fairs, children book fairs, community groups, clubs, schools, museums, art venues and galleries, festivals... for children, teenagers, adults, families, students and educators.
Our workshops aim to spark critical thinking and creative problem solving, by using artistic creation to investigate and explore scientific phenomena.
We can deliver tailored fun, hands-on introductions to new technologies and making.

For our workshops we can provide:
- Age appropriate activities
- Visual supports
- Educational material
- Curriculum links
- Enchanced DBS Check
- Peadiatric 1st Aid
- Public Liabibility Insurance

Our rates include preparation of activities and educational support, the workshop itself, as well as tax and materials. Contact Tinkamel HERE to discuss your workshop.

Based outside of London? Not a problem. If you are interested in us coming to you, please get in touch with Tinkamel HERE.

All our FUTURE PUBLIC EVENT(S) are advertised here: TWITTER @ThinkTinkamel and FACEBOOK @Tinkamelltd!


- EDUCATORS WORKSHOP: ROBOT ZOO | with the Institute of Imagination and BirdBrain Technologies mentoring educators for a day of experimentation with robotics -
@ Imagination Lab, Institute of Imagination

- T(H)INKER CLUB 9-12 | monthly bilingual (French-English) fun technology, art & science maker workshops for 9 to 12 years old -
@ Quentin Blake Library, French Institute/ Institut français du Royaume-Uni, 17 Queensberry Place, London SW7 2DT


- DIGITAL HUB LAUNCH with Bizzie Bodies -
Children’s art and digital sessions

- ART AND TECHNOLOGY ADULT WORKSHOPS | Light-up your Art: Introduction to soft-circuits (electronic art on paper or on textile) -
@ The Doodle Bar, 60 Druid St, London SE1 2EZ

- TINKER WONDERLAND at the Institute of Imagination | Levitating magnetic boxes (make your craft float using magnetic forces)
@ Imagination Lab, Institute of Imagination, The Workshop, 26 Lambeth High Street, London & Registered offices, 68 Hanbury Street, London E1 5JL

- The 2017 CHILDREN BOOK FAIR at Parasol unit: E-textile workshop (electronic on textile)-
Parasol unit foundation for contemporary art, 14 Wharf Road, London N1 7RW

- 2017 Winter Trails: Remapping Nine Elms | The Potting Shed: Solar Powered Lantern-Making Workshops
@ FAST Project, 6a Marsh House, Thessaly Rd, London, UK

- LONDON DESIGN WEEK 2016 & 2017: Brixton Design Trail | Intro to soft-circuits (electronic art on paper or on textile) for 9-12 years old & for adults-

- ART WORKSHOP IN SCHOOL | mini workshops for pupils to draw with different materials and tools and on different scales -
@ Various schools, London


If you are signing up to one of our workshops, please note that your place will only be booked once you have paid.
To take part to a workshop all participants must have a booking.
Please note that participants must be within the age range for the program they are signing up for at the time the program begins. Registrations that fall outside these parameters may be subject to cancellation.
If you want to receive all program-related correspondence, please contact Tinkamel.

Parents/ Participants can be asked to complete a consent form and/or sign a media/photo consent form. Photos will only be used on the Tinkamel ltd website and for funding or call for artist applications (only if absolutely needed). We will ask you to fill consent forms prior to the program start.


A written notice of cancellation is required and needs to be delivered to Tinkamel ltd at least 7 days prior to the session start date to receive a refund (an admin fee of 25% of the ticket price will be retained by Tinkamel ltd).
While we will do our best to accommodate customers in extraordinary circumstances, T(h)ink! Club (Tinkamel ltd) will not refund payments for cancellations received less than 48 hours before the session start date.



About tinkering...

sculpture made with a salt shaker, a hand whisk and some blue LEDs

What happens when you try to fix the head of a whisk on the body of an old salt shaker?
Well, if you just leave it like that, unless you find a conceptual explanation, your thing is likely to eventually end up in the bin. Especially if a less receptive person comes across it insensitively. Have you learnt something in the making? Have you have had fun? If you can answer Yes! to one of these questions, then all is not lost or in vain.
Now, if you decided to add a few other bits and bobs to your peculiar assemblage, you could call it art! A sculpture.

The area where I leave is bubbly. If you take a stroll around the market, you come across a few little wonder shops crammed with the designs of local artists. A few weeks ago, I found inspiration there. It was not intentional. I am not crazy about (window) shopping. But that day, I just pushed the door and got in. Someone had designed jewellery using the inside of a watch. Eureka! I went home knowing what to do.
I added a little bit of this and that here and there, stripped some wires, fixed a few LEDs and... Ta-dah! The main idea was there. Of course, it needed a bit of tweaking everywhere for the final polishing touch, but it was done.

The moral of the story is not necessarily that one should (window) shop more often to find inspiration, but that inspiration comes from everywhere. But we all know that, don't we? What is interesting here is the role and impact of creative practice. Does creativity help us stay more attuned to inspiration when we come across it? Does it create a need and as a consequence a lust for answers?
That is why I find tinkering so appealing.

From the itinerant tinsmith who mended household utensils to today’s artisan hackers, makers, inventors and designers, tinkering is not new, but the concept has evolved. Yet, I believe it still stems from the same roots: need and ingenuity. It has become a form of art and exploration of unlimited fields. It gives a new meaning and beauty to everyday objects. Finally, it is about finding solutions with what you have available at hand. It is about learning, thinking, discovering, solving and creativity and often, it is fun.

Tinkers can get involve in the large online community of makers and hackers, work for their local community by developing accessible projects that benefit others, such as printing prosthetic 3D hands, as well as work independently. One way or another, the tinker embarks on a voyage of discovery to quench an insatiable curiosity and a yearning for answers.

Building an E-puppet!

How to build an e-puppet in pictures

If you find yourself with too many old socks, it has just started to rain and you (or your kids, if you happen to have some) are seriously bored, here is something you could do.
Find something that could act as an eye. If you want to add another one, find something similar or different. Do the same for the mouth!
If you happen to have a few electronics components as I do (but acknowledge the fact that not everyone does), grab as many LEDs as you have eyes, a metallic part for the mouth, conductive thread and a battery holder (even better if you have batteries, although this can be solved when it stops raining).
Follow the guidelines on the picture and make a twinkly puppet!


The joy of making!

Tools engraved in wood

There are many words to describe the act of making and the person who does. One can be a maker, an artists, a craft-person, a tinker, a handy-person, an engineer, a potter, a scientist, a writer… the list goes on.
My point is that it usually does not matter what you call it. You put your mind and body into the act of creating something from something else.

Words can sometimes give a different meaning to the act. That's what words do. This can be positive. It describes accurately what and how you are making, to what purpose, what one specialises in, a craft, specialisation or a set of skills.
But words can sometimes spoil the act. They give a different sense of worth, a hierarchy. What is the craftsman in comparison to the artist, or the artist to the scientist? Words can be limiting. Prevent the person in the act from going beyond what traditionally falls into their craft or specialisation, when in fact we can find a lot of examples of people who can be described by many denominations. A neurologist and artist, a baker and automata maker.

Creating something new out of raw materials, whatever they be, is a liberating act. It can be a mode of expression and be built purposefully, meaningfully or not.
I like creating objects out of other objects, because I find them beautiful, I like their shapes or textures. Or I like the idea.

Whatever you create, making is a way to engage with the world. You have to understand how your materials behave, what tools you need to shape your creation, what are the different processes involved and somehow plan. Whether it is a view from the mind, a Eureka moment or just a put-things-together-and-see-what-comes-out experience, it is always a journey full of surprises. Your project might come out as a wondrous thing and reach far beyond your initial expectations or something to put aside and come back to later. When you'll have honed your skills. But whatever you do, you interact with your surroundings and above all, it's just another way to use your brain and solve problems! And that's the magic of it, that moment of utter joy, when all your efforts turn into a tangible reality and a ingenious creation.